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"Water Simulation"

Houdini 

 

l i p  F l u i d

FlipFluid

Rebelway"s Houdini for

FX Artist class  

Software

Houdini

FX Technique

 

1. Add vel trail on guy animation and convert to vdbpoly for collision
2. In dop, import
flipobject that cut into the pond shape
3. Output particle surface as
surfacepolysoup 
4. Use
whitewatersource
to get source from surface to be used in whitewater sim

 

 

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