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"G R O W I N G B O N Z A I"
SECONDARY
GEOMETRY
Using Pixar's custom Mel procedures to create secondary geometry, including a custom UI to let users control size,
position, color, and orientation to the scene
VSFX 705 SCAD
Software
Maya, Renderman
Method Used
Create RiMel and Mel to control random size and position of the secondary geometry, also how much scatter they will be.
FX Technique
Then create first base geometry. I used a "SPEEDTREE" to create a tree trunk and bring into maya through alembic.
Attach half spheres to the branches to be used as base to populate the secondary geometry: the leaves and constraint base spheres to the tree so they will sway with wind force
Secondary Geometry
Speed Tree for Trunk
Populating
Scattering
Rosemary model
Constraint on branches
Import RIB
Multiple Coloring
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