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-----work in progress-----

Houdini 

 

C u t t e r  H D A  &    S h a t t e r  H D A   f o r   F R A C T U R E

 & 

R B D    P r o x i m i t y   A c t iv a t i o n

Software

Houdini, Maya

 

 

 

Mastering Destruction class

Keith Kamholz

RBD

"PROXIMITY ACTIVATION"

"DAMAGE

ACCUMULATION"

FRACTURE

POINT DEFORM

Mastering Destruction class

Keith Kamholz

Software

Houdini, Maya

FX Technique

 

- 2 HDAs for Fracture: CUTTER HDA & SHATTER HDA

- CUTTER HDA: created from grids copied to points

- SHATTER HDA: created using Boolean 

- RBD PROXIMITY ACTIVATION system: assigning velocity into different groups, and offsetting  active frames 

- POINT DEFORM is another technique is art directable

- RANDOM OFFSETTING is another technique that using Rand function to offset active frames

 

 

CUTTER HDA & SHATTER HDA Result

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